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Here are a couple greivences I have with this game, that if the next game is similar that they need to fix, or hopefully change.

1. Paired up unit can't heal the person paired up with. For example say I have Chrom and Lissa paired up. The start of my turn there are no enemies near, so I figure might as well heal Chrom. BUT Lissa is paired up with him. Why can't I go "switch", then click on "heal" and heal Chrom. Why do I have to "seperate" them, or "transfer" her over to someone else in order for her to heal. Healing is teh same as attacking, so its not like I could abuse it by having her heal and then Chrom attack the same turn.

2. I liked the Taguel from previous games better. I like how you could transform into them when not fighting and thus gain further movement, ect.

3. WTF why get rid of Light magic? You have clerics, preist, monks, ect. why can't they do light. There is still dark magic. Why not light?

4. Better defense maps. Can only think of one defense map and that is like ch 6 or something when the attempt on Emmeryns life it going on. The rest it don't matter if your on the offensive or "defensive" you are always on the "offensive" There are a few times you are ambushed, yet it still ends up the same as every other map. You send your troops out on attack. they shoudl be where you have to set up a defensive spot, find high ground, tress, something, ect and defend against waves of enemies. Meanwhile to make them a challenge, have some theif run around getting stuff that you would miss while defending.