RolStoppable said:
As if it would be that hard to create two groups of twelve which results in six possible partners for everyone. Basically, if you've formed five marriages of your choice in one group, the sixth pairing is the only option left. Still gives players many options without missing out on any child, but cuts down the possible combinations significantly. Considering that you can reclass units to get different skills, you really don't need that many options for marriage anyway. |
Quite.
I marry peeps cause of support convo's not for min/max'ing. You'd be suprised the responses I've gotten for having a physical Owain (daddy being Libra). Supposely if I don't make him magical/dread fighter I'm a casual (looks back at my +10 years of playing Fire Emblem).







