JoeTheBro said:
RazorDragon said:
JoeTheBro said:
SnowPrince said: Vita smashin' all !! Seriously why would you guys even bother ask such questions, PSP and 3DS are not from the same gen, they're not in competition, you should start leaning toward the current gen, or is Vita that DEAD ? |
No, the Vita is that POWERFUL! A discussion of how the 3DS compares to the Vita, power wise, would be a joke. One has 4 mb of VRAM, the other has 128...
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RAM =/= power. GPU-wise 3DS has shown to be quite powerful and I don't think the gap is that high in this specific matter, considering Resident Evil Revelations, one of the most impressive 3DS titles graphically-wise, is rendered at 800x480 if running in 2D mode(thanks to FSAA) while looking similar to Vita's best. Uncharted Vita, for example, is rendered at 720x408. CPU wise it's an entirely different matter, though, since 3DS's clockspeeds are not known and Vita's CPU uses a new architecture when compared to 3DS's.
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My post was mostly a joke. I just quickly cherry picked stats to make the gap look huge.
Also can you give me a link about that Revelations resolution? I tried searching but nowadays everything is cluttered with news of the console ports.
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About RE's case, you probably won't find anything about the resolution on Google because, technically, the game is displayed at 400x240, which is 3DS's display resolution. Thanks to FSSA technique(hardware feature of 3DS's GPU), which is supported by every Capcom game on the MT Framework engine when run in 2D mode, the rendering resolution is doubled and the resultant frame is downscaled to match the display resolution, which works to decrease aliasing artifacts(and also as a kind of anisotropic filtering). You're using the same amount of power you would use to make the game run at 800x480 if the game has FSAA enabled.