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hinch said:
burninmylight said:

 MY POINT WAS ABOUT METRO: LAST LIGHT AND WHY IT ISN'T COMING TO THE WII U. I then went on to talk about how every console receives less than stellar ports. I will not repeat things I've already typed. Please go back and read more carefully.

I've already answered that. This topic is about the next gen console (specs) and its influence on the Wii U.. Which is why I compared them, to give you some perspective on the hardware. If a brand new console cannot hold up to 7-8 year old ones.. (in terms of performance, on ports), then thats shocking tbh. Unoptimised or not, it should be at least powerful enough to handle ported games from the PS3/360 with little trouble. If the console had a more balanced architecture it would have been much easier decision for THQ to consider the Wii U version. Yes, they were in financial trouble but guess what.. hardware plays a major factor in decisions regarding cross-platform development. Making a game for multiple consoles costs them time and money and if a dev deems it not worth the hassle well then, thats.. that.


Funny how it takes three days and about half a dozen or so posts before you say, "But this topic is about...". You knew what (and who) I originally responded to in my first post, you knew what my post was about, and you knew it was a minor divergence from the OT, yet you went along with it until you ran out of counterargments. You even said you were through with it yesterday, but you're still responding. Either make up your mind on whether you want to discuss what I'm talking about, ignore my posts, remind me to stay on topic, or report me and move on. But you can't respond to what I said, then later decide it's a problem.

You don't think the Wii U is powerful enough to handle ports of Sony and Microsoft's next consoles. Understood, got it. You might even be right, and if you go back and look at every post I've left in this topic, I've never said otherwise. But I want to take your last sentence and go with that:

"Making a game for multiple consoles costs them time and money and if a dev deems it not worth the hassle well then, thats.. that."

And if a pub deems it worth the hassle, then it will green light a Wii U port. ROI will be the biggest deciding factor of whether the WIi U is worth it more than any amount of RAM. That's why we saw inferior versions of COD, Madden, Guitar Hero and the like releasing for the Wii every year. Those games were profitable.

TL:DR - 720 won't decide if Wii U RAM is enough. Consumers will decide by showing whether they're willing to buy third party games and show there is a decent enough market for them on a Nintendo console.