Captain_Tom said:
Zero999 said:
hinch said:
burninmylight said:
MY POINT WAS ABOUT METRO: LAST LIGHT AND WHY IT ISN'T COMING TO THE WII U. I then went on to talk about how every console receives less than stellar ports. I will not repeat things I've already typed. Please go back and read more carefully.
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I've already answered that. This topic is about the next gen console (specs) and its influence on the Wii U.. Which is why I compared them, to give you some perspective on the hardware. If a brand new console cannot hold up to 7-8 year old ones.. (in terms of performance, on ports), then thats shocking tbh. Unoptimised or not, it should be at least powerful enough to handle ported games from the PS3/360 with little trouble. If the console had a more balanced architecture it would have been much easier decision for THQ to consider the Wii U version. Yes, they were in financial trouble but guess what.. hardware plays a major factor in decisions regarding cross-platform development. Making a game for multiple consoles costs them time and money and if a dev deems it not worth the hassle well then, thats.. that.
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bolded: just like xbox 360 could barely run ps2 ports on the same quality.
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They never looked worse lol. Are you high?!
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I missed the part where Zero999 said they looked worse. You position yourself as a technical know-it-all, so I figure you would know that graphics aren't the only factor that goes into the quality of a port. Perhaps he's referring to the framerate, load times and input responsiveness on how those games run? Like I said at the bottom of my last post, Tony Hawk's Project 8 came out for PS2 and PS3, but played like crap on the more powerful console.