What a flame thread. Using figures not isolated to PS3.
If you want to actually discuss it, take Sony's share of the Cell and Blu Ray development costs and the hardware loss by region and model while the PS3 was sold at a loss in its first 2 years. Apply that against 3rd party software sales multiplied by a reasonable profit margin. Do the same with 1st party but increase profit margin while subtracting an average game development cost per title. PS Move is the only accessory with listed sales figures that you can apply some accurate profit from, calculate that and apply. Because of lack of information; other accessories, digital sales, and PS+ subscriptions will have to stay out of the mix and so will non Cell and Blu Ray general PS3 R&D and non-software marketing but give the upper hand to cost so the final tally will say a loss of at least X or a profit less than X depending on the results.
Before the PS3 everyone was nice to me :(








