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Augen said:
So, some dumbed down math here for me.

It sold ~2 million copies
It cost 16.7 to produce and 23.3 to market; total being 40 million Euros
It made more than 100 million Euros
Thus, a profit of at least 60 million Euros on selling ~2 million copies

Stories like this make me wonder how other games struggle to make money in similar situations. This model seems to be very attainable, if this game sold half as much as it did it still would have been profitable, correct? Why do so many developers and publishers struggle nowadays if a million units sold could make money on an expensive title? I am guessing I am missing something here.

To me, the numbers don't add up. The game would have generated around 100m revenue, but not just for Sony. I think his figures must be off

The impressive thing is the 17m development cost. With all the acting required, you would have expected it to be larger. ND have said that U1&2 cost $20m to make, so the question is, why don't other developers make games for those costs, especially when you consider how good all those games look.

I think for the industry to remain healthy, game budgets can't really exceed $20m in most cases, which means 1-2m to break even which seems fine for a multiplatform game.

I would also like to point out that if other people did this, it wouldn't make any money. HR would not have sold much if it wasn't Sony published I don't think