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Captain_Tom said:
FuelledByHatred said:

Nobody on here seems to have considered one thing that could be very important to how games scale. Native Resolution.

NextBox and PS4 are targeting 1080p as native resolution for all games, where as Wii U is targeting 720p Native for it's games.  It is entirely plausible that ports of PS4/Xbox games will be able to run on the Wii U's more modest hardware because games will be less resource intensive when running at lower resolutions, with either more compressed or lower res textures needing significantly less RAM.  It is afterall how most PC games are actually scaled.

My laptop is a perfect example. It is nowhere near the performance of say a high end gaming PC, it has a 1.5Ghz Quadcore AMD, an HD7670M and yes, admittedly 8GB of RAM, however; even when running games i've never used more than 3 GB and that is with a bloated Windows OS running.  I cannot hope to run games at max settings @ 1080p. Witcher 2 for example i get about 12FPS, but if i drop the settings to medium and the resolution to 1366x768p @ 30FPS i get something that looks inferior to max settings but is still a gorgeous looking game to play.  A game that at those settings (and even on low) still looks much better than the Xbox 360 version, running on a laptop whose specs are close to what is inside the Wii U.  In fact in a closed console environment the Wii U probably out performs my laptop games-wise.

So my question is if PC developers can scale games across such a huge divide in technological capabilities then why can't they for the "Next Gen" consoles?

Here are the specs for Metro Last Light http://www.destructoid.com/optimum-metro-last-light-specs-recommend-an-nvidia-titan-251890.phtml Now if 4A can scale across such a massive technological chasm then surely it is not asking too much for scaled ports on Wii U, yes they will be graphically "inferior" but not to the degree that people probably think and it will certainly not be a Wii vs PS3 situation this time round.  On paper the PS4 and Xbox will be 2-3x more powerful than Wii U, yes, but people don't seem to realise that the law of diminshing returns has kicked in for games developers, meaning that 2-3x on paper will not be 2-3x in practice because 1; large increases in computational power are only producing small visual gains and 2; devs (outside of those SONY or MS  funded) are quickly finding that they cannot be profitable with the amount of time, effort and money it takes to make games that will push PS4 and NextBox to the limits.  It gets to the point where things become so detailed that it takes too much time and you would be looking at Disney Pixar sized budgets, which EA and Square-Enix are finding simply not feasible.   

But we won't have to wait long really to begin seeing how things shape up.  The release of Watch Dogs on PS4 and Wii U will be a good barometer as to whether the gap between the two is as big as some are saying.  The ultimate comparison will be when Retro's new game (Metroid) is compared with something like KZ Shadowfall.  Only then will we see just how big this gap will be.

The thing is, you fail to realize is that the Wii U's GPU is less than half the strength of the minimum one, and the PS4's is about on par with the recomended.  In addition to that, 4A games said the Wii U's too slow to handle the game lol.  It's like you are trying to prove yourself wrong!

Haters always seem to catch a good sensationalist story that helps fuel their propaganda, but miss it when another one comes out that debunks the first one.

http://www.vg247.com/2012/12/13/metro-last-light-wii-u-cancellation-not-due-to-horrible-cpu-claims-says-thq-rep/

The game is coming to PS3 and 360, but the Wii U can't handle it. You sincerely believe that those systems can handle it, but the Wii U can't?

Now this is my opinion, but I think the Wii U cancelation had more to do with THQ's financial woes and impending bankruptcy than the console being unable to handle games that the other ones apparently can.