Odd that they're keeping the same overworld. As far as I can think, that's never been done in Zelda before. Makes me wonder if the game will play more like a Master Quest or Second Quest version of A Link to the Past, with redesigned dungeons but remaining the same game at its core.
The appearance of the hammer and Moldorm (the boss shown) doesn't do anything to reassure me. What if it's fundamentally the same game with redesigned dungeons and a new "plot" -- or rather, new reasons to do the same things as before?
I suppose that wouldn't be so bad, though of course I'd prefer an entirely new adventure, with some changes to the overworld, new characters and sidequests, new dungeons entirely (with different overworld locations and all). With the team not being asked to design a brand-new overworld, I suspect that the developers might be Grezzo.








