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darkknightkryta said:
Th3PANO said:
darkknightkryta said:
Th3PANO said:

except for the little detail that every sequel of your beloved franchsies have the same gameplay. (not counting gt, i mean it's a racing simulator)...why do you think Nintendo franchises survived so long? there will be no place for an Uncharted Game in 20 years.

You haven't played any Uncharted game through have you?  Each game brings something completely different in the gameplay department.  Mario hasn't changed much since 64, Sunshine and Galaxy.

so, Super Mario World was = Bros 3? New super mario bros is a whole other story, this games are obviously meant to take the nostalgia route. btw, pls give me gameplay elements from every Uncharted that are immensley different?

Perfect example.  Power ups, from or similar, to Super Mario Brothers 3 check.  Level design variations of Super Mario Brothers 3 check.  Music similar to Super Mario Brothers 3 check.  They just took Super Mario Brothers 3, updated the graphics, added Yoshi, and added backtracking.  Uncharted 2, the entire train sequence, adding platforming and gun fighting.  The truck scene which was mindblowing.  Uncharted 3 added underwater combat, an expansinve tanker sequence where the entire world (boat) was moving.  The desert sequence, horse back riding sequence.  Blending cinematography that very few games actually pull off (The scenes in Uncharted 3 when drake is poisoned, is a trip to both watch and navigate).  There is no 3rd person shooter out there that can claim to innovate third person shooting the same way Uncharted does, there are refinements, but there's a revolutions with each game.  They take the core of third person shooting and do whatever they can to change it.  Which comes back to you never have played Uncharted.


lol, script sequences using as gameplay changing elements, roflfucking mao. what was innovating? you think there wasn't a third person game with guns, under water combat, platforming. you are just overestimating the uncharted franchise. sorry, this series has become so predictable: "hmm, I'm walking on a roof, i wonder what happens ne...oh wait nevermind."