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Netyaroze said:

I dont mean just graphics. Its not just the presentation that benefits from power. Rendering techniques like ray tracing could make the job of  gamedesigners alot easier and faster. Alot of work would just fall away they then instead could do more stuff..

Also I want to do unreal things in life like graphics. Stuff that can't happen in the real world but looks like reality. We are far from reality what graphics are concerned. So for me its never enough.

But not just that. Imagine new games taking place in a persistent complex world  that goes on without you even if you are not there.  At one point a game could be able to tell infinite stories because unexpected game changing stuff happens without your influence. 

 

Or freedom at another scale imagine what consequences for games it would have if everything follows our physics every time.  

 

Or take a  GTA like title for example populate it with 100000 Characters add Battlefield physics and let other people build the City in realtime in a Sim City like game while you play as a criminal with a tank destroying the city in a 1st/3rd person perspective.

 

Thats just one random thought but I think that performance helps to make unexplored gaming concepts. Power is not just there for cosmetics or else Bethesda could have made Fallout 3 and bring it out in PS2 level graphics in 2001

 

This is noh a judgement over Wii U  because I am pretty sure it will turn out fun but without someone in the console space pushing for technological advancement videogames would get boring after a while.

@bold. No worries about that, and it seems like this thread miraculously crossed the fanboy-war tone a while ago, which is somewhat unreal in itself tbh.

What this interesting post ties back to is the one I made about conveying a concept (artistic, mathematical) without the need for visual simulation. For example, in the hypothetical you mention of an always-on game, since no visual representation is required, would a simplified mathematical model suffice? Would that be enough? Or would you need the physical elements to actually have those physical properties simulated in that invisible environment?

Those are the questions I'm asking. Is computing simulation required for every gaming desire? And then would it be worth the work, or would the improvements just make that more possible by making it on demand? How deep do you want to go, do you want to simulate the skin cells in the characters as well (this is an honest question)?

This is what I'm trying to express, what abstraction is enough?

Zero999 said:
happydolphin said:
Zero999 said:

[snip] third party's would have done that to wii if they could, thinking they'll waste the money oportunity on wii u is wishful thinking.

That's interesting.

@bold. Is it because the launch 3rd party ports failed to sell? If so that's understandable, you'd think that the core would not buy it on the U anyways. But what about bridge gamers (those who buy a WiiU down the line, when it has a bigger install base, and would be interested in those games)?

sorry, I didn't understand the question. is it about wii or wii u? i meant that games would have to be made from 0 to wii because it couldn't get downgraded. but third party's would downgrade if they could, just like they do with 3ds.

No problem, I'll rephrase it. You were saying that third parties would have downgraded to Wii if they could, but they won't for the U. I wasn't sure what reason you had for saying that downgrading to U was wishful thinking (was it business or tech reasons?).