By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Rafux said:

I'm not sure if we are on the same page but what I'm saying is that is not only graphics but other things that the WiiU will not be able to handle in the future and will make ports change too much from the original vision.

We don't know that though. Except what David Cage showed that requires the detail to convey human emotion 1 to 1 (if that's even possible, we still don't know), there is really nothing shown that says "it altogether can't be done on WiiU". To be on the same page, I'm not talking about losing certain features due to lack of graphical capabilities. I'm talking about not being able to have the game running in any way, shape or form that resembles the original game.

Zero999 said:

Just another thing. 3ds is about the same raw power as wii (realy underpowered against the x360), but thanks to similar architeture and programable shaders it can receive downgraded versions of games built for the x360. the most recent case was castlevania, wich was developed in hd,high polygon and texture quality, and then reduced to fit 3ds capabilities.

Now just a hint: wii u is A LOT closer to ps4/nextbox than 3ds is to 360, of course it will receive multiplatform games with small to moderate (but still irrelevant) downgrades. third party's would have done that to wii if they could, thinking they'll waste the money oportunity on wii u is wishful thinking.

That's interesting.

@bold. Is it because the launch 3rd party ports failed to sell? If so that's understandable, you'd think that the core would not buy it on the U anyways. But what about bridge gamers (those who buy a WiiU down the line, when it has a bigger install base, and would be interested in those games)?