| Sal.Paradise said:
Lol ok, we agree. The same principle, but a misleading example. That's what really annoys me about it. (I also like how his hair is just a fat grey blob, convenient because hair is by far the least convincing aspect of character models today, and the one that will see the most benefit with icnreased power.) |
His hair may very well be animated with blob-mechanics or something similar due to its style. Texture would be enough there. What I mean by this is that some animations would suffice to give a proper visual representation of a real-world object without having to go with full-scale simulation.
I agree that it would be different in the case of a long straight-haired character. Mind you, we already have hair dynamics current gen I believe, so again diminishing returns would apply.







