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happydolphin said:
Netyaroze said:

Ofcourse its eyecandy and to answer your question everybody will own a 4k TV at some point.

 

Dude I am not arguing your opinion. I don't see a problem with it, just your examples of diminishing returns are weak. One graph made by a random videophile and that polygon pic referencing no extra videodetail are no arguments.

 

As I said before polygoncount is really just one aspect of good Graphics. So diminishing returns there don't tell the whole story.

 

And the difference between the SVOGI  (Basically  Lighting) less Unreal 4 demo and the one wigh SVOGI is so huge yoz could see it on a 240p Video. Unless you are blind you will see it. Its a new thing and gives games a certain  look we haven't seen before.  It would have been amazing.

 

Believe me you and everyone else will see it when the new gen runs full force games will just look different.

If you are right and it ends up making a significant shocking difference, then I will change my opinion. This far it's my opinion from what we saw at the playstation demo that the new stuff is nice to have, but not a deal-breaker like some here are trying to make it out to be (mostly out of extreme enthusiasm, which I don't condemn).

Ultimately I'm not sure if all these new features are just there to make it out of the box and much easier to program, or if it just is not possible atm. That's where I'm kind of lost.

Games this far are looking great to me, whether it's done via true simulation or by illusion, it's looking nice to me. TLoU, TLG, Beyond all that looks great. I'm not sure if these added features are there to make it all more easy to do in true simulation rather than in hard-coded illusion, or if it's actually not possible yet.


Look, I love the games that are coming out as well (especially from Sony) and they are pumping out great graphics and worlds but its time to take it a step further and devs have been proving their case in spades. I was questioning their motives just like you because I didnt expect such a leap in graphics. If you're a PC gamer this isn't that big of a leap, if you're a console gamer it's pretty damn big. I had to watch my roommate play the same games I was playing on console with a fully loaded PC and it is sad how much we missed out on graphically and when it comes to fluidity in these games. Now with next gen tech they will be pushing even more like animations, lighting, shading polygons, (quantic dream: Emoting), 

David Cage at the PS4 unveiling talking about next gen emotion and that its now finally possible physically to show emotion properly (also the jump in graphics from all of their games to the PS4's hardware polygon count). He stated that the quality reserved for CG films is now available on consoles in games.:

http://www.youtube.com/watch?v=Tw1l_C4kXrg

Unreal 4 tech demos (as per your Gears of War comment):

(Newest) Infiltrator demo (2013):http://www.youtube.com/watch?v=-bLOi3mo9NE

(Oldest) Samartian demo (2011):http://www.youtube.com/watch?v=wdwHrCT5jr0

Next gen is waiting. Theres nothing to hold it back now. This is what I have been waiting for from games or at least close to it.