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Netyaroze said:

Ofcourse its eyecandy and to answer your question everybody will own a 4k TV at some point.

 

Dude I am not arguing your opinion. I don't see a problem with it, just your examples of diminishing returns are weak. One graph made by a random videophile and that polygon pic referencing no extra videodetail are no arguments.

 

As I said before polygoncount is really just one aspect of good Graphics. So diminishing returns there don't tell the whole story.

 

And the difference between the SVOGI  (Basically  Lighting) less Unreal 4 demo and the one wigh SVOGI is so huge yoz could see it on a 240p Video. Unless you are blind you will see it. Its a new thing and gives games a certain  look we haven't seen before.  It would have been amazing.

 

Believe me you and everyone else will see it when the new gen runs full force games will just look different.

If you are right and it ends up making a significant shocking difference, then I will change my opinion. This far it's my opinion from what we saw at the playstation demo that the new stuff is nice to have, but not a deal-breaker like some here are trying to make it out to be (mostly out of extreme enthusiasm, which I don't condemn).

Ultimately I'm not sure if all these new features are just there to make it out of the box and much easier to program, or if it just is not possible atm. That's where I'm kind of lost.

Games this far are looking great to me, whether it's done via true simulation or by illusion, it's looking nice to me. TLoU, TLG, Beyond all that looks great. I'm not sure if these added features are there to make it all more easy to do in true simulation rather than in hard-coded illusion, or if it's actually not possible yet.