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S.T.A.G.E. said:

Actually no they cant. Those in-engine demos were the equivalent of what would've been pre-rendered cinematics in the current gen.

You could easily say the same about TLoU and Beyond. It all depends on how closely you're looking at it and what knowledge of Computer Graphics you have to spot the differences.

Here's an example of what I was talking about with downscaling. Here's a thread by CGI, metro last light PC requirements. The game will be out for PS360U. So, what happened there?

http://gamrconnect.vgchartz.com/thread.php?id=158824&page=1