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Mazty said:
curl-6 said:
Mazty said:
curl-6 said:
richardhutnik said:
curl-6 said:
Call of Duty Modern Warfare 1 & 3, Black Ops, and World at War ran on the Wii despite the Wii having 88MB of RAM to the PS3/360's 512MB.

So the PS3 and 360 wil also have no problem play next gen titles at all either, right?  So, then what is the extra RAM on the PS4 needed for if the Wii U is more than capable of doing everything you had mentioned?

However, assuming this review is valid, apparently MW3 didn't exactly hit the same levels that the 360 version did:

http://www.ign.com/articles/2011/11/15/call-of-duty-modern-warfare-3-wii-review

PS3 and 360 have less than half as much RAM as Wii U.

PS4 has more RAM because they wanted higher resolution textures, bigger, more detailed worlds, etc. However, a lot of PS4 games won't use it all, and for many the core gameplay will be able to be scaled down to fit into 1GB with graphical detail concessions, just as PS3/360 COD's core gameplay can fit into the Wii's smaller RAM with detail concessions.

I've played MW3 on Wii, its actually a remarkably close replication. IGN gave World at War on Wii a good review for being further from the PS3/360 versions, so they're not very consistent.

Don't forget the issues with the CPU as well. An media format like HDD. 

Realistically, the Wii U will not get most multiplatform games for the PS4/720. If it does, they will be heavily watered down which always takes away from the game experience as the game was not designed to be watered down.

Less detailed visuals doesn't necessarily mean a game will be worse. Pointer controls made COD preferable on Wii for some players.

Just less visuals? Try less NPC's, less music/script/sound files, simpler AI and of course more basic visuals. 

Not necessarily. For example, a Modern Warfare Wii dev confirmed the enemy counts weren't reduced.