RazorDragon said:
GTX 680 has 1536 shader units. GT 520 has 48. Bandwidth-wise, the difference between a GTX 680(192.3 GB/s) and a GT 520(14.4GB/s) is similar Wii U/PS4 difference. However, that's not counting the 32MB of EDRAM that Wii U has, which should greatly improve bandwidth based on the results shown with Wii U games looking better than PS3/360 despite the bandwidth being seemingly slower than both. RAM doesn't actually matter. Wii U won't be able to use textures or shadows with a resolution as high as PS4, so the RAM requirement will be much lower. Also, you can expect no PS4 game using more than 4GB to graphics, as it's GPU isn't high-end enough to use textures and shadows with a resolution able to fill out 7GBs during a real time gameplay. You can expect the extra RAM in PS4 being used to remove loading times and pop-in. Core clock is irrelevant because architectures are different. Wii U's CPU isn't a Broadway core overclocked, it's a new tri-core CPU based on the PPC 750 architecture. The efficiency of Wii U's CPU alone shows that it can't be three Wii CPU's overclocked and duct-taped together. |
The Wii U is not impressive at all specs-wise ....stop trying to sell it. Its last gen tech with next gen ideals so lets see Nintendo prove that to us shall we?