Pemalite said:
This is a common argument most say about more ram, that it will provide larger landscapes. |
Yes, but you need to realize that Morrowwind does not have anywhere nearly as many objects on screen as Oblivion did, and the draw distance was much shorter.
Games like XenoBlade Chronicles managed to match the draw distance in Skyrim, but everything in Skyrim in rendered in game, where many distant backgrounds on XenoBlade are flat images (like the two giants).
Still, it is possible to have large landscapes and draw distances on consoles with significantly less RAM then competing systems. However if the designers of said game, don't design the game from the ground up to play on the Wii U, it could be impossible to port. A good example would be games which use the Unreal 4 engine, while possible to make Wii U games run on the Unreal 4 engine, it literally has to run at minimum graphics, and Unreal 3 will make much better games at that GPU performance standard.
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As for your arguement at hand, I agree with you. I'm only arguing that unless games are designed from the begining to play on Wii U and PS4, they won't be ported to the Wii U down the road. However Wii U will see more multiplatform games then Wii did.
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