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Pemalite said:
Michael-5 said:

This is a good point. Like I said RAM =/= graphics, but since it boosts load times, it will = larger landscapes and drawdistances. If games like Elder Scrolls push the PS4, they will look significantly crappier on the Wii U if downgraded, it's just not going to happen.

This is a common argument most say about more ram, that it will provide larger landscapes.
But people forget we have had games with sprawling landscapes for decades, take morrowind, it's game world is just as big as Oblivion and Skyrim, but did so with 1/8th of the ram.
Granted with techniques such as impostering, developers got around the need for large draw distances chewing up Ram.

The main grunt that's going to be driving next generation isn't going to be the Ram, that's just a cache, the processing is still all done on the CPU and GPU and is what will *really* drive next generation graphics and physics to new levels. (Although, I'm skepticle on the Physics part if developers use CPU based physics on the PS4's anemic processor.)

However, I beleive from a gameplay standpoint, nothing will change, in-fact they will probably get more linear and simple, it's a quest that developers have been on for years and is a plague in console games.

Yes, but you need to realize that Morrowwind does not have anywhere nearly as many objects on screen as Oblivion did, and the draw distance was much shorter.

Games like XenoBlade Chronicles managed to match the draw distance in Skyrim, but everything in Skyrim in rendered in game, where many distant backgrounds on XenoBlade are flat images (like the two giants).

Still, it is possible to have large landscapes and draw distances on consoles with significantly less RAM then competing systems. However if the designers of said game, don't design the game from the ground up to play on the Wii U, it could be impossible to port. A good example would be games which use the Unreal 4 engine, while possible to make Wii U games run on the Unreal 4 engine, it literally has to run at minimum graphics, and Unreal 3 will make much better games at that GPU performance standard.

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As for your arguement at hand, I agree with you. I'm only arguing that unless games are designed from the begining to play on Wii U and PS4, they won't be ported to the Wii U down the road. However Wii U will see more multiplatform games then Wii did.



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