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crissindahouse said:
SvennoJ said:
crissindahouse said:

i would rather have some great a.i. enemies but with bad aiming in an ego-shooter as what we have nowadays in most games, horrible a.i. but every shot hits you on high difficulty.

and in other genres like racing games or strategy games i just want to have them acting as much as a human as possible. if i play a strategy game on easy the a.i. should play like someone else playing the game the first time and on highest difficulty like someone almost pro status.

So from a field of 12 you want 3 racers to quit or stop along the track before the end, another 4 trying to ram you from behind at every corner, 1 escaping way out front driving flawlessly, 2 making an effort like you and another one driving the course in reverse?

What I would like is to be able to reason with AI.

i meant like they would drive in real life and not those online guys who don't care because it's only a game with a virtual life/damage/driver carreer

Yeah it was a joke ofcourse. However 99% of the time you would simply be disqualified for dangerous driving, it is kinda hard to make them behave like humans and don't take unnecesary risks if you don't yourself. Plus for racing games it is mostly frowned upon as boring if they do act human.

For shooters they want us to believe that your fighting trained professionals or at least experienced crooks. How much chance do you stand yourself against a swat team or trained army. Instead we get Judge Dredd (new one) kind of fighting. One man army / bullet sponge with predictable enemies that keep coming in small groups. Kinda hard to make them behave like humans when humans would never fight that way.