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crissindahouse said:

i would rather have some great a.i. enemies but with bad aiming in an ego-shooter as what we have nowadays in most games, horrible a.i. but every shot hits you on high difficulty.

and in other genres like racing games or strategy games i just want to have them acting as much as a human as possible. if i play a strategy game on easy the a.i. should play like someone else playing the game the first time and on highest difficulty like someone almost pro status.

So from a field of 12 you want 3 racers to quit or stop along the track before the end, another 4 trying to ram you from behind at every corner, 1 escaping way out front driving flawlessly, 2 making an effort like you and another one driving the course in reverse?

What I would like is to be able to reason with AI.