TruckOSaurus said:
This would make every FPS unbeatable though. |
No it wouldn't. Just because they are acting as human doesn't mean they have to be particularly skilled or incredibly trained. e.g. a Seal Team vs security guards is generally going to be a one way slaughter but they are all human. being indistinguishable from humans just means that their actions can be something that an equivalent human may perform, whether that is hide in a corner/run screaming, or yell for backup while seeking cover to keep you pinned down is all down to how skilled they are supposed to be at combat. For me better AI is about actions that you could imagine that an equivalent human would perform and then being able to ratchet up/down the skill and combat level accordingly.







