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VGKing said:
Mr Puggsly said:
VGKing said:
Mr Puggsly said:

Sounds like you're making excuses, sir.

Ultimately, Forza does better than most games. That seems to be enough motivation to keep pumping them out. On top of that, they make great bundle games for pushing hardware. Family friendly and fun for everyone.

You're the one making excuses. Just because a game is 1st party, it doesn't make it AAA.

A "AAA" title is instantly recognizable and those 3 games have none of the qualities of one. If I were to describe those 3 games, they are 'B-games".  Filler.

Explain how a triple A title is recognizable?

If those Sony games didn't sell so horribly I think you'd change your tune a bit.

The thing is, I'm not sure if I really feel Forza Horizon is triple A. We really don't call Need for Speed releases Triple A. Forza Horizon doesn't really give what I anticipate from Triple A games.

Easy. A AAA game has something like a huge budget with high production values, is part of a huge franchise, made by a high-profile developer or any combination of the 3.

Twisted Metal started as a PSN multiplayer game and they tacked-on the single-player to sell it as a full retail title.
PSABR is a new IP by an unproven developer. Low budget, low production values.
Starhawk probably has the highest production value about out of all 3 of these games, it doesn't have any brand name recognition or hype though so it flopped.(Still not AAA level) 

A AAA title is instantly recognizable and Forza Horizon is one of them. It has high production values, brand name recognition and a talented studio backing up the development. It even has good reviews. It is undoubedly a AAA title, spinoff or not.

How do you know Forza Horizon had a bigger budget than the other Sony games mentioned? It wasn't made from scratch, its using the Forza 4 engine. I saw some development video for that game and apparently Playground Games basically did all the work. Turn 10 was just watching over it. Kinda like 343 Studios getting credit for Halo Anniversary, but Saber Interactive really did all the work. Certain Affinity handled the multiplayer maps.

Homefront was developed by a new studio, was a new IP, and was hyped as a Triple A project. I'm thinking anything we anticipate to be a Triple A game is a Triple A game. Unless we deem it shitty, then the title is take away.

Anyhow, this is a pointless discussion. I already answered your original question. They keep making Forza games because they keep doing pretty well. Its low risk as each release manages to sell a few million.



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