i feel like there has to be an "optimal" kill/death ratio for fun. too many kills and i'm bored from lack of challenge. to many deaths and i'm too frustrated to progress. also, if I find an "exploit" for killing something i let myself get in a rut reusing the same methodology over and over and over again making the gameplay repetitive.
maybe it's just me but when I think of a better AI i think of a sliding scales that automatically adjusts to my play style to prevent me from being repetitive and adjusts the challenge to my skillz to maximize fun.
i want that, standard.








