happydolphin said:
@bold. I wouldn't jump to that conclusion, even your prior post mentioned the importance of other revenue streams such as casual games. Also, take a look at the link Osed provided. 3 typical games requiring 3 to 5 million copies sold to break even. That's one part of it. Then, there are like you pointed out cases of failed ventures where the market research wasn't properly done and expectations were misplaced, that just compounds to the issue. I'm not sure that's a super positive outlook. |
I think typical AAA games take 3 to 5 million to break even because this gen produced some 250 million odd home consoles (not including increased PC sales). I think its not that hard of a target to project when so many consoles are out there, even this late in the gen. Dark Souls shipped over 2 million, im sure for Dark Souls 2, namco is looking at a number probably twice that.
The problem comes in that you have to release a game that deserves AAA quality, not just an AAA budget. I think that is where the disconnect is happening.