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DaRev said: Hmm, OK, i'll take your word for it this time - no need to post a video. |
Well the devs just didn't want more work because they said the amout of word to do that in the first BioShock was immense.
"A lot of people don't know this, but the amount of backtracking most players physically did in BioShock was minimal. The amount of effort that went into supporting it was immense. We came down to having to choose between supporting backtracking and much more interesting, readable features ...and decided to invest in things we thought people would actually notice. We also got some knock-on benefits like shorter loading times because of the way the memory was structured once backtracking was no longer an issue."
For me was a step back for the franchise and like BioShock 2 is not make by the main team... I think a lazy work. Kevin Levine and the main BioShock team will have mantaim everythink that makes the first title great for sure.







