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Infinite isn't a bad game (mediocre), it is just not that good as everyone says it is. It isn't a masterpiece AT ALL.

Gameplay is Call of Duty in the air. All the upgrades for your guns and Vigors indicates it wants to be more than it is, because those upgrades are unnecessary even on Hard mode like I did and you end up using max 2/3 vigors through the whole game. In Bioshock 1, those upgrades were necessary for preparations before fighting an enemy like Big Daddy. You knew you had to fight them, so you upgrade the plasmids and weapons needed. In Infinite, you just run around, looking for ammo. The big guys will die eventually (dying has no meaning in this game whatsoever, you just die and go on with new ammo). There is also much less sneaking and other kind of weapons like electricitycables in Bioshock and bombs you drop in his way. The vigors in Infinite are 100% useless in Columbia and randomly forced because it is a Bioshock game. In Bioshock those plasmids explained why everybody wanted to kill you and what made Rapture such a creepy place (Infinite isn't creepy at all).

 The story (especially) in the end is very vague and it sounds complicated and that's the reason everybody thinks it's genius. The complexities are compensated with a literally infinite amount of plot holes. We can talk about this when you finish the game if you want.

Everybody wants it to be a masterpiece because of the graphics, Elizabeth the bullet-sponge and the overly complicated story and amazing way (that's a good thing about Infinite) of storytelling.