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This thread has actually wrongly identified Metroid's problem.

The biggest problem the franchise has today is not the story or the delivery of it, but gameplay. If one thing must change, it's the gameplay.
It's just not appealing to a big audience (+ 2 million people).

I think Nintendo needs to reboot Metroid like a shooter. Not in the generic COD way, but as a brand of their own.

Something like a FFP with real branching path's (no backtracking) combined with a full on multiplayer and co-op experience.
In other words a clever mix of FFA and FFP.



In the wilderness we go alone with our new knowledge and strength.