arcane_chaos said:
then we should challenge Cliffy B. to make and always online AAA game and see how that fairs...
it amazes me that people can say that that an always online console is a good thing when the average gamer is roughly 35 years of age; that means they were gaming when internet wasn't even an after though. Why is is so hard for devs to realize that the money they claim is lost by 2nd hand markets/pirating will probably be equal to the money lost by people who won't by a console/game that requires online to function in the first place.
Cliffy completely missed/dodged the point when his own girlfriend asked him “Hey what if I’m a gamer who wants to go to a cabin in the woods for a week and I don’t have online access there?” by answereing “Unplugging entirely sometimes isn’t always a bad thing. And that’s the edge case…the week-long vacation to the cabin is only 30 hours of not playing a game or a device that’s built for much more." "Technology doesn’t advance by worrying about the edge case. What if that's a persons' daily living? or a person has a data plan? or doesn't have internet to begin with; they can potentially lose thousands, tens of thousands, possibly millions of customers.
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) he protected Kinect and Ios and they challenged him to make a succesfull game then for those two and they did with Fruit Ninja (Kinect) and Infinity blade.
I wonder how many will care if they say that Unreal Tournament 4 will be only playabe with always online connection...