MikeB said:
Be sure both versions benefitted from the GTA IV delay, more time to polish things (not everyone at Rockstar is a game engine developer). 360/DirectX tools have never been designed to help easy porting to other systems like Mac, Amiga or Linux. I know devs who ported several Direct X games to Mac, Linux and Amiga, despite similar specs it was a headache, but the end results were running more efficiently. All devs agree the PS3 is a lot easier to code for than the PS2. |
I've heard PC -> 360 and 360 -> PC porting was extremely easy. As for Mac and Linux aren't they rather small markets compared to consoles and Windows PC? Aren't the majority of multiplatform games made for the PC/360/PS3 so it's the PS3 that is the weakest link as far as being able to easily get code up and running on all three?