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BlkPaladin said:
RenCutypoison said:
kowenicki said:
Putting a percentage figure on it is pretty stupid if you ask me.


If the percentage is based on dev time and budget, not that much.

Well if taking about buget and time over 90% of time and budgets are usually used on graphics, because it is the most time consuming of the assets. But at times it usually isn't worth the money when make a game that needs over 3 million units to sell just because of the graphic. Though it is hard to create good aseteics (spelling?) that is what they should be concentrating on not how much bloom and how brown they can make a stage.

You really think 90 % of the staff are graphists ? Level design, code, sound, quality check are a big part of the budget. Not counting the marketing, of course. (about 30-40 % of a game budget)