DietSoap said:
It's half for games, the other gig is locked to OS. Besides though, if you want to claim PS360 games were reasonably transitioned down to a system with 1/6th the amount of ram, I think they can manage 1/2 just fine... Not to mention faster CPUs (yes, I realize the idea is the Wii U CPU could possibly have better architecture, but we haven't proven that yet like we've proven the clock rates) and years of dev experience give the PS360 their own edge over the Wii U as well. |
I'm aware the Wii U loses half its RAM to the OS. It still has more than double the RAM of the PS3 and 360.
Of course some PS4 games could theoretically be scaled to PS3/360, but the game would have to be chopped down further than on Wii U; reduced draw distance, lower resolution textures, less detail, etc.
The Wii U vs PS360 CPU debate is still up in the air.While the latter may be clocked faster, Criterion have said that:
"[The Wii U CPU] is a different kind of chip and it's not fair to look at its clock-speed and other consoles' clock-speed and compare them as numbers that are relevant. It's not a relevant comparison to make when you have processors that are so divergent. It's apples and oranges."
and
"while [the Wii U CPU] is a lower clock-speed, it punches above its weight in a lot of other areas."
The Wii U also has a GPGPU to handle tasks traditionally handled by the CPU.
At any rate, with 7GB vs 1GB/less than 500MB, memory will be the main problem, devs will hit that wall long before they have to worry about CPUs.