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D-Minaj225 said:
walsufnir said:
D-Minaj225 said:
walsufnir said:
D-Minaj225 said:
curl-6 said:
Call of Duty Modern Warfare 1 & 3, Black Ops, and World at War ran on the Wii despite the Wii having 88MB of RAM to the PS3/360's 512MB.

i don't think call of duty was a good example modern warfare 3 on wii got poor reviews


We are not talking about quality of games but their portability to other systems with less power/resources.

oh in that case call of duty is still a bad example


No, it's a perfect example on how an engine looks like on weaker hardware. It was still the same game though.

fair point, i'm just curious if a game that uses more than 1GB with all that power we might see more complex games with realistic AI, detailed environments, fluid animations, how will the WiiU be able to perform those and still be playable?

Yes, that's the question, but keep in mind that all future engines are built with having a wide variety of targets in mind. From smartphone to high-end-pc. *How* this will turn out we have to see :)