naznatips said:
Ugh, more people who don't have any clue how expensive PCs are. You can build a PC for $500 that will play every multiplat game this generation better than the consoles do, and if you are willing to pay another $100 every couple years for a new graphics card, you'll be able to play all PC exclusives of the generation too. Consider you are paying $10 less for games and not paying $50 annually for an overpriced crappy online system it's fairly clear that there is not a large cost difference. And I'll be damned before I let someone call an EA port of a Valve game handled by some random Halo 2 map developer a 360 exclusive. A 360 console exclusive sure, but not a 360 exclusive. |
Certain Affinity, the guys working on the 360 specific elements of the game have a lot of experience. Max Hoberman for example was at Bungie for 10 years and was the multiplayer lead for Halo 2 and Halo 3. Also main parts of the game are still being worked on by Valve and Turtle Rock and the Source engine has already been shown to work very well on 360 so I don't think it's fair to put the 360 version of the game down until we actually get a chance to see and play it. The 360 version may be a pleasant surprise.







