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The one thing we would've seen is a lot of multiplatform games. Nintendo's relationship with most 3rd parties was in the dumps but they certainly would've released most games on both PSX and N64 at the same time. The N64 sold really well in the US, so western support would've been decent. Lots of games couldn't fit on a cartridge because of CGI. Well, they probably could by compressing the files but that would still require a 512Mbit cartridge - which was hellishly costly back in the day (a $10 premium at retail I think).

Cartridges were held back by more than just their small space though: Producing them was extremely costly and Nintendo built the cartridges. Because of that third parties had to accurately predict their game shipments beforehand - that often resulted in shortages (money lost) or overshipping (lots and lots of money lost due to each cartridge being like $5 to produce - compared to ¢5 or so for a CD). There were also stories of Nintendo cutting cartridge shipments to third parties whenever they ran into a shortage for their own games. Also, producing a second shipment took weeks or even a month.