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Wright said:
richardhutnik said:
Andrespetmonkey said:
There are some amazing indies out there, but it's true you need to dig through a lot of trash unfortunately ;(

And if Indie game: the movie is anything to go by, some indie devs are arrogant bitches

People who pour their lives into something, and sacrificed a lot for their craft, will have a tendency to get arrogant.  The arrogance projects an attitude meant to intimidate critics, and also ward off doubts they have within themselves.  This is particularly true among people who are one game wonders, and put their lives into a single game, thinking it is the next big thing.  I have run into this personally in the area of people who think they have the next Chess, and pour all their money and life savings into it.  You can also look up Bulletball for another example.  I personally ran into this a number of times with the non-profit IAGO, which was founded to promote the genre of games called "abstract strategy".  Some of the designers on the fringe are thr worst, and the worst of the worst, are the next chess guys.  I mean HORRIBLE.  And I got caught into a designer crossfire and ended up picking up one nemesis of nemesis who ended up calling me a "spineless Communist" regarding a forum I ran at the time.  This designer in question gets thrown off about every single forum he is on, and ended up dwelling on Usenet, because it lacks moderators.

So, yes, there is arrogance, IMMENSE arrogance out there.


I don't agree, with the "Pouring lives into something and then become arrogant because of that". Every person who sacrifies their youthness to achieve their dreams know better than the rest how hard has it been to reach it. I can understand them being defensive when their job is not as well as "paid" as they wanted, but that's one thing, becoming arrogant is another. Phil Fish, the creator behind Fez, is an arrogant and a douche, and has no real reason to be like that, except because he enjoys it. Then you've got the Super Meat Boy dev, who's a pretty cool man, you know. And he has probably worked as hard as Phil to achieve the quality of SMB.

My experience has been, dealing with a number of game designers, and also being one myself, is that it is easy to get caught up into your one project and hope to make it big, and become arrogant.  Not everyone is this, but numbers are, because of what happens.  Does it need to be this way?  No, it doesn't, but it easily can be that way.