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curl-6 said:
Dr.Grass said:
curl-6 said:
Dr.Grass said:
curl-6 said:
 

But its graphics and sailing rubbed a lot of gamers the wrong way, just like Mario Sunshine being about cleaning up grafitti with a watergun on a tropical resort, Double Dash having two characters per kart, and Starfox Adventures being a Zelda clone. In terms of appealing to mainstream gamers, Nintendo seriously dropped the ball with the Gamecube, hence its low sales.

I disagree completely. The software on Gamecube was perfect. Launching with a little purple box wasn't.

I'd argue that regardless of your taste or mine, GCN 1st party software was far from perfect in terms of giving the mainstream what they wanted. (Proper sequels to Mario 64 and Starfox 64, Mario Kart being as accessible as before, a proper DK game, etc) They put a weird twist on most franchises that generally turned away more people than it attracted.

You have a point. I'm just biased because I loved Metroid:Prime so much.

I might actually be wrong on this one. A proper Mario game near launch. An adult themed Zelda (still, I loved WW as much as anyone else). More continuation from the N64 titles etc.

Yeah, the way I see it, people wanted Nintendo to continue their N64 approach into the next generation, and they didn't. (I love Metroid Prime as well, that was one they got resoundingly right)

I love all those gamecube games  but if u switch sunshine/wind waker/konga with galaxy/teilight princess/dkc returns, switch star fox adventures and assualt release dates and throw nsmb in there around 2003 then gamecube likely would have sold alot more



When the herd loses its way, the shepard must kill the bull that leads them astray.