By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dr.Grass said:
curl-6 said:
 

But its graphics and sailing rubbed a lot of gamers the wrong way, just like Mario Sunshine being about cleaning up grafitti with a watergun on a tropical resort, Double Dash having two characters per kart, and Starfox Adventures being a Zelda clone. In terms of appealing to mainstream gamers, Nintendo seriously dropped the ball with the Gamecube, hence its low sales.

I disagree completely. The software on Gamecube was perfect. Launching with a little purple box wasn't.

I'd argue that regardless of your taste or mine, GCN 1st party software was far from perfect in terms of giving the mainstream what they wanted. (Proper sequels to Mario 64 and Starfox 64, Mario Kart being as accessible as before, a proper DK game, etc) They put a weird twist on most franchises that generally turned away more people than it attracted.