curl-6 said:
In just about any quality Wii game, latency has been reduced to non-problematic status. Sure, there's crap like Red Steel 1, but every console has games with crap controls. Pressing a button gives no immersion unless that's what your character is doing. A movement can have a more visceral connection. |
If there is feedback, sure, but there isn't, so it's not really going to "connect" you as again it's a movement loosely tied to a reaction on screen rather than two actions being recreated if that makes sense?
The WIi mote on it's own I found to have noticable latency issues whether it was mario karts, wii sports, fit etc.







