curl-6 said:
Mario also added the rolling ball and stingray/bird segments as well as using the pointer in various ways, all of which added fun and variety that wouldn't have been there with mere buttons and sticks. Spinning with a flick of the remote felt fantastic, smashing an enemy or propelling Mario into the air with a flick of the wrist is viscerally satisfying in a way that a simple button press could never be. Swordplay in Twilight Princess had a similar kick, (tho not as refined or immersive as Skyward Sword) and aiming with the pointer was so much faster and more immersive than analogue. |
All that stuff in Mario could have been done with analogs and buttons as was done for years before, didnt add anything that we hadnt seen, for me it was the opposite of satisfying, but to each his own. Swordplay wasnt refined in TP at all and that was the problem, at least for me. Pointer controls...you'll get no argument from me. if a FPS has the option ill be using it. That goes for Move and wiimote(wish Wii had more games in that category that didnt suck)