oniyide said:
All Mario did was add pointer controls, that game could have easily been made without any of that stuff and still be roughly the same, i personally hate having to shake the controller to do a spin attack. That is just useless addition. TP stuff was all over the place with accuracy. SS, Resort Redsteel2...those required motion+ an addon, which is my point why wasnt it that accurate from day 1? |
Mario also added the rolling ball and stingray/bird segments as well as using the pointer in various ways, all of which added fun and variety that wouldn't have been there with mere buttons and sticks. Spinning with a flick of the remote felt fantastic, smashing an enemy or propelling Mario into the air with a flick of the wrist is viscerally satisfying in a way that a simple button press could never be.
Swordplay in Twilight Princess had a similar kick, (tho not as refined or immersive as Skyward Sword) and aiming with the pointer was so much faster and more immersive than analogue.