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oniyide said:
curl-6 said:

For me, most of the top Wii games, (Mario Galaxy 1 & 2, Zelda Twilight Princess and Skyward Sword, Metroid Prime 3) would not have been as great without motion controls. It also allowed for games like Wii Sports Resort and Red Steel 2, which were uniquely invigorating and satisfying thanks to the intense motion control. 

All Mario did was add pointer controls, that game could have easily been made without any of that stuff and still be roughly the same, i personally hate having to shake the controller to do a spin attack. That is just useless addition. TP stuff was all over the place with accuracy. SS, Resort Redsteel2...those required motion+ an addon, which is  my point why wasnt it that accurate from day 1?

Mario also added the rolling ball and stingray/bird segments as well as using the pointer in various ways, all of which added fun and variety that wouldn't have been there with mere buttons and sticks. Spinning with a flick of the remote felt fantastic, smashing an enemy or propelling Mario into the air with a flick of the wrist is viscerally satisfying in a way that a simple button press could never be.

Swordplay in Twilight Princess had a similar kick, (tho not as refined or immersive as Skyward Sword) and aiming with the pointer was so much faster and more immersive than analogue.