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VGKing said:
CGI-Quality said:
VGKing said:
CGI-Quality said:
VGKing said:
CGI-Quality said:

Yeah, you missed that it wasn't posted in relation to the PS4 ("FFT" = Food For Thought). Again I ask, do you know, for real, what a bottleneck is and what causes it? I'll be waiting.

You posted this in the thread so naturally I'm assuming you think this is related to PS4.

Yes, I do know what a bottleneck is and what causes it. Using your link as reference. "In simple terms, this refers to a system not being able to optimum levels because one (or more) components are holding it back."

Now, let me ask you, which of the components inside the PS4 is holding it back? I'll be waiting.

No matter how efficient a computational device is constructed, there will always, ALWAYS, A.L.W.A.Y.S., be bottlnecks. For someone who supposedly "gets it", that shouldn't have to be high-chaired and spoon-fed to you.

Ok, so what's the bottleneck inside the PS4? Your link refers to a bottleneck as a compoennt that holds back performance in a system.

Do I really have to keep repeating myself?

No need to repeat yourself (though you can, if you'd like), because, as I said, it's clear you don't get it. Like every other device in this field, the PS4 will run into bottlenecks. You refuse to accept that. Nothing more to debate.

Good day sir.

Of course there is a limit to what can be done with teh PS4 and that will be reached eventually. Is that a bottleneck though? Or just develoeprs being over-ambitious?

Seems to me that you think Guerilla Games has stated that Ps4 defies the laws of computing. What they mean is they built the most efficient console ever. They mean the PS4 won't run into the problems a typical PC will run into since everything in the console is designed to work with each other.

And this will be measured how? There is no way to prove this or prove the opposite. Every console is designed that everything works together with each other.