oniyide said:
No it didnt, TP was terrible with motion controls, Metroid was a FP game so that relied more on pointer controls more than motion, Red Steel was terrible. You must be thinking about the sequel which had to use motion+ and the difference is night and day. Pretty much any game that relied on a lot of movement sucked pre motion+ on Wii, I would ask you to name me some that didnt, but the fact you even brought up Red Steel 1 tells me you just had lower expectations or didnt mind. fair enough, to each his own. Find me a link where someone from either camp said that wiimote sucked JUST cause it was from Nintendo. That is baseless and doesnt even make any sense. They most likely said it sucked because Ninty, quite frankly made a half assed product. Not because it was JUST Nintendo. |
Actually I've been playing Wii Sports and it's use of the wiimote is still remarkable good. Godfather, Scarface, Bully all had great use of motion that enhanced gameplay. Dewy's Adventure, Elebits, Let's Tap, Zack & Wiki, Mercury Meltdown, Mario Kart, Metroid Prime Trilogy, Tiger Woods (better with MW+). Early FPSs were poor but starting the MoH: Heroes2 they improved dramatically. I love how it was used in Tomb Raider: Anniversary and put to excellent use in Prince of Persia: Forgotten Sands. There were lots, but also, lots of not-so-good use.