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VGKing said:
CGI-Quality said:
VGKing said:
XxPS3_X360xX said:

I think he means on RAM issues. The PS3 only had 256 shared DDR3 Ram, but the PS4 has 8GB of GDDR5 memory. The GPU cand CPU are the only bottlenecks that could hurt the PS4..... in 2018

The CPU/GPU aren't exactly bottlenecks. Will they be weak in 5 years? Yes, but they won't be bottlenecks unless you are trying to port a game made for $5000 uber-PCs to the PS4.

It's not about how weak/strong something is down the line. A weaker CPU to a, relatively, stronger GPU can bottleneck a set-up. This can happen out of the gate. I just don't imagine that it will and this guy is mainly speaking about the balanced architecture of the system. Bottlenecks can still ahppen, no matter, though.

Are you saying the CPU inside the PS4 is too weak to handle the GPU? It's not a high-end CPU but I'm sure they went with it for a reason. If the CPU was a bottleneck, they woulndn't have went with it. Guerilla Games wouldnd't have gone on record saying PS4 has no performance bottlenecks. I think some early proof that what he is saying is true is by looking at the Killzone ShadowFall demo. Some website(maybe Digital Foundry) did an analysis of the trailer and it seemed to be running at a constant 30FPS. No performance dips.

If you saw early PS3/360 games or even Wii U games, there were performance issues. Why? Bottlenecks. Developers still hadn't found ways around them.

What exactly was the bottleneck from your understanding in 360's design?