By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fillet said:
walsufnir said:
TheLastStarFighter said:
PS1 polygons are awful, as everyone has said. And 3D games lack the crisp gameplay of the earlier 2D games to hold up in that area.

I had a moment of nostalgia there, for a moment, reading someone mentioning the N64 fog. I remember thinking it looked so cool and mysterious, lol.


Yes there were games where it "helped" (I remember some areas in OOT where it looked good) but I also think a racing game looks aweful with this fog.

wow, just googled for fog and nintendo 64:

it looks so bad... Well, I only played it on PC via emulator so I didn't care that much ;)


This is a kickback in time, is that the original Turok? I remmeber seeing screenshots that looked exactly this this 15 odd years ago and thinking "Wow!!!!"...I think it was the texture mapping that got me with the bilinear filtering, nothing like it before on a console. Even Mario 64 didn't have proper textures for most things.

But yes, it looks laughable now.

It's Turok 2 :) Well, N64 had somehow more "mature" graphics technically. They had mip-mapping, filtering, textures kept the way they had to, clipping was also better than Saturn and PSX. Saturn and PSX games always looked somewhat "dirty" and pixelated in comparison to N64. This was good for 3d games but remember Killer Instinct on 64? This looked just horrible! Also somehow devs managed to push a lot of polygons off the PSX - a point where N64 was definitely lacking.