noname2200 said:
_crazy_man_ said:
Not much i can add. Have you beaten Lunatic? I'm still too low stats for final mission atm.
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Yeah. That last mission is a total pain in the ass, though. Eventually I just paired up all the A-and-S-ranked units and bum-rushed the boss (fliers and other high-mobility units do the moving, then fliers in particular get switched with their partner: the bonus stats provided by Cynthia and Olivia were great, but they would have been easy prey for all the bows and wind-magic users).
It somehow worked, as this let me avoid ever fighting the many, many units on the bottom of the map, but I won't pretend luck didn't play a huge role in getting everyone out alive: at one point, Kjelle negated the enemies' attack three times in a row, for example. The problem is that slow and steady just gets you overwhelmed: it wouldn't be so bad if I knew ahead of time where reinforcements would warp in, but I repeatedly spent twenty minutes methodically working my way down and then up the map, only to lose someone to an Assassin. Grrrrrrr....
It's doable though, even without grinding. Admittedly, I'd planned pretty much everything ahead of time for that no-grind run, and got lucky on a couple (several) places, but it's doable.
I will say I disagree about the Rescue staffs, though. Psychic is great for healing, but the way I used the Rescue staff let me preemptively take out a big threat, while also ensuring that my unit wasn't consequently surrounded by foes. So, for example, my Dark Flier could charge a mounted or flying unit using a Beastkiller, then get pulled back to my lines and live to tell the tale. I honestly don't think I could have beaten the game without using several of them. Which is surprising, because I never used them at all on Hard or in previous games.
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