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Kynes said:
walsufnir said:
Kynes said:
walsufnir said:
Kynes said:
walsufnir said:
Kynes said:
It seems that profilers won't be needed on PS4. I'm sure most developers will be very happy about this.


no profiling? are you kidding?


I'm very serious, if there are no bottlenecks, why would you need profiling? Amirite?

ok, if there are no bottlenecks... yes, this would be good for devs :) sadly, they will still (have to) use it ;) (not that profiling wouldn't be fun - optimizing can indeed be fun).

And rewarding

If you are interested, take a look at this:

http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/

http://fgiesen.wordpress.com/2013/03/10/optimizing-software-occlusion-culling-the-reckoning/

Sometimes a little bit hard to understand but outstanding deep technical knowledge from that guy.

I'm not sure but I think it's not the first time that I've seen that blog. Have you linked to it before?

I love reading the explanation of different graphic algorithms that Humus do on his blog: http://www.humus.name/

I did it before, yes. I think it was something arguing with ethomaz or VGKing but I didn't get an answer (not surprised, of course).

Thanks for the link, I will take a look at it tomorrow when at work ;) It's sad I do networking stuff nowadays and no coding anymore but I'm still interested.