Hynad said:
Couldn't have said it better. |
So both of you don't remember how the mantra was that having a very low latency main memory as XDR was the best thing? I know that defending a non unified memory pool is so last generation... But I'm sure that both of you know that if Sony would have decided to use a non unified memory architecture, that would be the good thing to do, most people here defend what their beloved company does, not what it would be the best thing to do.
Remember threads like this one? http://gamrconnect.vgchartz.com/thread.php?id=6963
or this one: http://gamrconnect.vgchartz.com/thread.php?id=50089
or this: http://gamrconnect.vgchartz.com/thread.php?id=55327
or posts like this one: http://gamrconnect.vgchartz.com/post.php?id=1629827
or like this one: http://gamrconnect.vgchartz.com/post.php?id=1342313
or this one: http://gamrconnect.vgchartz.com/post.php?id=1516171
There are tons of examples, you can use this google search and take a look for yourselves: http://bit.ly/XjHOku
Please, don't try to rewrite the history. Not so long ago it was a good thing that the PS3 was hard to develop for, because that way the best development teams woud do impressive games at the end of the generation, now it's a great thing to be a developers friendly console. Even Haz Kirai himself said so, and most people here defended that: http://news.cnet.com/sony-ps3-is-hard-to-develop-for-on-purpose/ and people defended that:
http://gamrconnect.vgchartz.com/post.php?id=1841815