By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I said it before and I say it again, launching a console that is both things, a portable and a home console, at the same time would be a mistake. Too expensive to cater the people that buys handhelds and too unpoewred for those who buy home consoles.

The better way to do it, in MY opinion, is combining both devices while keeping them mostly independant: launching a regular handheld and then a home console that use the handheld as a gamepad.

Let me explain: Nintendo launches the successor of the 3DS for about 150-200 €, a regular handheld that would use a name without the "DS" on it as it would have only 1 screen. One year later when the WiiU successor is revealed and they announce the new gamepad will in fact be the handheld and that it will be sold in 2 skus, one with just the console for about 250 € for those who already have the handheld and another with the console and the handheld for about 350-400 €.

That way Nintendo takes profit of all their software to sell both handhelds and home consoles preventing catastrophic game droughts (there will always be a game ready to be launched either for the handheld or for the home console) as well as still keeping their 2 branches in the business (if 1 fails they will still have the other) and making the e-shop more attractive for small devs as there would be only 1 store with games to be bought only for the handheld, only for the home console or for both devices allowing you to play the game at home, saving the data on the handheld and then continue playing it on the go.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.