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Hynad said:
curl-6 said:
Hynad said:
curl-6 said:

So less than five months to:

- Re-optimise the game for new and unfamiliar hardware.

- Improve and modify the graphics.

- Come up with and implement Gamepad features.

- Add extra content.

- Get the game approved, published, and shipped.

They didn't improve the graphics. It is based on the PC version. ¬_¬

Also, where did you get this "less than 5 months" figure?

The modified night time lighting isn't based on the PC version.

And in interviews they talked about not really coming up with ideas for it until after members of the team had bought Wii Us for themselves over the holidays, and about how they used dev tools not available at the time of the launch.


Source?

http://www.youtube.com/watch?v=_aqNUG05auQ

"We sat down at the end of the year, once we'd taken a break, and that was a great opportunity for the Wii U team to sit back, take a look at the work that's been done, and really push ourselves to think: how can we make this game new and improved, and also unique to Wii U?"

Also talks about how co-driver mode came about through: "Those of us having the console at home, playing with our wives, our families, our sons and daughters."

He makes it sound like they didn't start really planning how the port would play out until holiday 2012.